In an earlier post, I admitted to you that I was blindly
plodding my way through the Headshots assignment. Now that I understand position and apparent
light size better I wanted to go back to this shoot and explain in more detail
how this shot was created and how these controls affected the end result.
I’ll begin with apparent light size. In the last lesson I learned that the
apparent size of our light source affects how large the transition is between
highlight and shadow. To produce soft
light an apparently large light
source is required. Soft light extends
the transition between highlight and shadow.
In contrast, apparently small light sources produce hard light and reduce the transition between highlight and shadow.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1UsLlmuJHt9pcuFLkszkzhJGdQOdxggZu-evHvTKFh36yqHWmhSEzfDa_aiTklCY8D4i2jPqC5bhz4-KiMUvcmneLnMT3k2Y8Qxx-BBaXLGrJaw-wGy19mWpMmkDgDJtci0YSz1CyyII/s320/chin.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgR8YnHVJfT4VLbqwhCqcBxcGi5mfnXXBll1wAuhcgxcufqN2kVhzktnxlJvDrL4t-XWJRgrvTXxp_XLEXea3ppaiUWX8IfF0S5RJoR0sVJMVwb90exjkwRmhO1rIvM-r9_gEV8-Fc7ow/s320/Hard+cheek.jpg)
By modifying the apparent size of either of the light
sources the transition between the shadows and highlight can be changed.
Distance also
affects the apparent size of a light source.
This shot was taken in a relatively small room. Adding or removing an umbrella was more
effective in modifying the size of the light source than altering the distance between
the subject and the light source. However,
the distance of the light source did have a major effect on the exposure of the
background. If I wanted to darken the
background without repainting the wall I could have moved the umbrella light
closer to the model and taken advantage of the flash’s depth of field.
Don’t forget about the Specular Highlight. A specular highlight is light reflecting
directly off an object into your camera.
Even though it seems that the human face is not a reflective surface, it
is, and specular highlight does come into play.
The 3-dimensional attributes of light toned objects are defined by shadows
and dark toned objects are 3-dimensionally defined by specular highlight. This has a major impact when dealing with
subjects with different skin tones. In
this shot, the models skin tone is fairly light so the shadows are giving the
photo a 3-dimensional look.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjepFwYqtxrRiPmUzcLvvZMMdECXlMw61s47sKrCZ1jM4j48T79CAhJgwryujon1ewzT5knv15B8fZJt1DZGelC1SWi7k72C-1ZaEfTy0JYb7HSarOf72haU7ID7pId-csJk9IymVnXGWw/s320/Specural+Highlight.jpg)
As a general rule of thumb (insert Boondock Saints opening scene), the shape of a catch light should
mimic a natural catch light. For
instance, for an indoor photo the light source creating a catch light could be a window creating a rectangular
catch light so creating one with a rectangular softbox would be
appropriate. For an outdoor photo
creating a rectangular catch light wouldn’t match a natural round catch light
caused by the sun. I’m not saying that
softboxes shouldn’t be used in outdoor photography; professional photographers
used softboxes outdoors all the time. I
just want you to be aware of the shape of the catch lights that you
create. This might not seem like a big
deal, but gaining an understanding of this can help you determine if the shape
of the specular highlight is important in your own photography.
Another neat thing that I learned from Strobist.com is that
you can further alter your light modifier by blacking out a portion of it. A logo, design or even wording can be added
to a light modifier and it will show up in the specular highlight. I haven’t personally tried this yet but when
my new softbox comes in I might. I’ll
let you know how it turns out in a future post.
The subject of my next post will be the L102 Cooking Light
assignment. When I was working on the
cooking light shoot I thought back to how these controls affected my headshots
assignment. It was important and helpful
for me to relate my newfound knowledge to my previous work and I wanted to
share it with you. I hope that this
helps you further understand the position
and apparent light size controls.
For more on specular highlights and working with skin tones check out Lighting 102: Unit 2.2: http://strobist.blogspot.com/2007/07/lighting-102-unit-22-specular-highlight.html
For more on specular highlights and working with skin tones check out Lighting 102: Unit 2.2: http://strobist.blogspot.com/2007/07/lighting-102-unit-22-specular-highlight.html
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